Quality Assurance Director / Chris Jones

Market & Product Testing

Chris has been working within games and app industries for 10 years. Starting off for Sega, Creative Assembly and Splash Damage. He worked at Blippar as a Head of QA, responsible for developing and maintaining effective QA processes and quality control for cutting edge AR & computer vision products as well as building QA teams across local & international offices. Chris’s team at game design consultancy is orientated around testing and measuring quality for each product release.    

*Please note: this list reflects various roles within the games industry.

Blippar

  • Blippar App
  • Blipp Builder (Web application)
  • Face recognition/detection App (Unreleased)
  • Cardio VR
  • Blippar Hub (AR campaign CMS)

Pendland Group – Boxfresh

  • Boxfresh Website

BeefJack

  • Alien Job Snatchers (Unreleased)
  • Snowflake
  • Tic Flick
  • X-Factor: the game
  • Roboz
  • Rush Rats

 

Distorted Poetry

  • Rundle’s Rolling Adventure
  • Petri-Dash

Splash Damage

  • Blink

Creative Assembly

  • Total War: Empire
  • Napoleon: Total War

Sega

  • The Club
  • Sega Rally
  • Football Manager 2007
  • Sonic The Hedgehog
  • Sonic Rivals
  • Viking: Battle for Asgard
  • Phantasy Star Universe
Quality Assurance
Testing, Test Plans, Test Automation
Investments and Funding
Investors, Grants, Cashflow, Budgeting

Notable Awards and Achievements

  • Developed many effective QA processes & STLC for various of sized organisations; start ups and corporations
  • Build, trained & coached QA teams for the full testing triangle of gaming and app products
  • 4 years of experience working on VR & AR technologies
  • Co-founded BeefJack Studios

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